"It was crucial for me to understand the business requirements and align them to user needs. I researched perspectives from the business, potential users, and competitors to collect data and define constraints."
"User interviews were conducted to achieve these user research goals. I wanted to better understand how users use e-wallets and the tasks they perform with them. I also wanted to determine which apps my users use and what users enjoy or dislike about those e-wallet apps."
"Empowered with data and insights, I moved on to the ideation phase to map out what screens would be needed for users to complete their basic tasks. I then started to create low fidelity wireframes and iterate my ideas into higher fidelity prototypes."
"Based on the site map I created, I started with drawing out mobile wireframes of the application screens. I iterated many times to get a sense of where things should be located on the screens."
"I built a prototype of the end-to-end user flows in order to user test and collect feedback from the UX community. Testing and feedback validated some of my assumptions and disproved others allowing me to catch any errors and further iterate on the experience. Having more perspectives on the experience greatly improved my own perspective and gave me more material to improve upon."
Many designs I received in my career as a front-end developer lacked accessibility annotations. Taking this experience I wanted to make sure that developers I work with as a designer do not have to be interaction designers for accessibility. I used Deque's axe tool in Figma to add annotations to my designs so that developers would know how to implement the design's accessibility attributes.
I also received feedback from my design peers on accessibility and implemented changes to the prototype.
After several iterations of changes based off of user test feedback and feedback from my colleagues, I finalized the UI of my designs and documented the design system for PlutoPay so that designers who work on this project in the future would be able to accurately depict PlutoPays branding in future iterations of the application.
This design system is heavily inspired by Material Design Library and its design principles. Adhering closely to Material Design allowed me to study more closely how a large scale design system works and observe industry standard documentation and best practices for design systems.
Fighting the urge to make things perfect was challenging. Keeping in mind the iterative design process and how it is cyclical and never finished helped me overcome this.
Collecting meaningful feedback from user testing was a challenge as often users still had the idea that it was a finished product and not a prototype. Clear communication and reminders throughout the testing process were necessary to remind users that everything is subject to change upon feedback.
Finding the right balance between innovation and design conventions was ultimately challenging. During mid fidelity prototypes there was an initial concept for a slider for users to make either pay or request transactions. It was an innovative design but ultimately disliked by users during testing and was replaced with buttons instead.